Recommended Age: 6 - 9
Publisher: Disney Interactive
Build essential math skills on your quest to save
Agrabah

Set in the exotic land of Agrabah, kids are off on a thrilling journey where
math is the key to completing their adventure. With help and encouragement
from Genie, lago, Aladdin and the gang, kids navigate through 18 challenging
activities that build addition, subtraction, geometry and other essential math
skills for grades one through three as they move through the Quest.
Each math activity is designed to encourage problem solving and logical
reasoning. So kids not only build essential skills, but learn how to apply
them in the context of goal-oriented situations. With multiple levels of
difficulty, non-stop excitement and rewards that build confidence, your child
will want to play this adventure again and again!

Designed with leading mathematics educator and author Marilyn Burns.
- Addition
- Subtraction
- Estimation
- Sorting and Classifying
- Mental Computation
- Logical Reasoning
- Problem Solving
- Number Sense
- Patterns
- Geometry

Geometry and Symmetry - Use symmetry to complete beautiful mosaics and save
Jasmine.
Number Patterns - It takes real number sense to put all the flashing
numbers in the right sequence. Stay on your toes and earn more tickets.
Sorting and Classifying - Momma Spider needs you to feed her
babies. But it won't be easy, because those baby spiders are very picky
eaters.
Logical Reasoning, Addition and Subtraction - How many crystals does it
take to open the Vortex? And what's the right mix? Follow the
Pharoah's instructions and find out.
Addition - The number of jewels on the plates must add up to the number
on the Guardian's crowns. If they don't the doors to the Unkammen Room
will stay closed.
Problem Solving - You will have to make some good trades to save
Abu. What is he worth? Three lemons? Two apples? One pear?
Addition and Subtraction - Each plate needs to hold cards that add up to
the magic number. So, put your addition and subtraction skills into play
and collect tickets for prizes!
Patterns, Sorting and Classifying - Fit the Guardian's jewels in the
correct pattern and he will unlock the doorway to the Magic Room.
Addition and Subtraction - Watch out for those lizards. They won't
let you pass until the number of jewels on the plates equals the numbers on
their heads.

- 18 challenging activities
- Genie and lago provide helpful hints that
guide and encourage players
- Three skill levels for each activity
- Math skills are applied in the context of a dynamic 3-D adventure
- Windows 98, 98, Me, XP (not Vista
compatible)
- 486 processor, 66Mhz or faster processor
- 16MB of RAM
- 25MB of free Hard Disk Space
- 2X CD-ROM Drive
- 8-bit Sound Card
- 256 color DirectX compatible Video Card
- Standards AT-101 Keyboard and Mouse

- System 7.1 to 9.x
- 68040/33 processor faster
- 16MB of RAM
- 25MB free Hard Disk Space
- 2X CD-ROM Drive
- 256 color Video Display
- Standard Keyboard and Mouse