Recommended Age: 3 - 6
Publisher: Encore Software
Travel with Grover and learn about counting, opposites,
rhymes, and more!

Grover's Travels is a parody of the classic tale Gulliver's Travels. Read
along as Grover meets Big Bird, Elmo, Snuffy, and other colorful characters.
There are 6 activities in Grover's Travels. This immersive tale helps you learn
numbers, shapes, sound recognition and story comprehension.
Designed by the educational specialists at Children's Television
Workshop, Sesame Street CD-ROM products are extensively researched and
kid tested. As the leader in preschool education for more than 27 years,
Sesame Street is the name kids love and parents trust. Sesame Street, in
short is one of the most popular and widely recognized brands among
preschool education.
Save the Silly Sailors' Stuff
Help Grover retrieve the silly sailor's stuff, which has fallen into a
giant clam.
Untie Grover
Grover is tied to the ground, and needs help counting in the correct
order to get free.
The Sea of Opposites
Grover must sail through the Sea of Opposites, and has to do the
opposite of what he's been told.
Inflate the Balloon
Help Big Bird make silly rhymes that will make Snuffy laugh and inflate
Grover's hot air balloon.
Make a Cape
Elmo and Grover want to fly home. Use your super mind to help make
Elmo's cape.
Frosted Feelings
Grover's Mommy wants to hear about Grover's adventures. Help Grover
explain his feelings
- Windows 95, 98, 2000, XP, Vista
- 486/33 MHz processor or faster
- 8 MB RAM minimum
- 3 MB free hard disk space
- VGA monitor, 640 x 480, 256 colors
- Windows-compatible sound card & speakers
- 2X CD-ROM drive or faster

- Mac OS 7.1-9.2, OS X Classic mode
- 68040, PowerMac, or faster
- 8 MB RAM
- 3 MB free hard disk space
- 640x480 monitor, 256 colors
- 2X CD-ROM drive